

These values describe the vehicle's straight line performance. 10 or greater) will cause the vehicle to behave erratically, moving many feet per frame. Changing this value to great negative quantities (E.G. 0.0 means that the center of gravity will be in the center of the vehicle. This value shifts the center of gravity in meters from top to bottom (when in vehicle looking forward).

This value shifts the center of gravity in meters from front to rear (when in vehicle looking forward). This value shifts the center of gravity in meters from side to side (when in vehicle looking forward). An invalid number will cause the vehicle to sink without the driver drowning, eventually teleporting the vehicle to the surface. Value: any percentage expressed as a decimal (eg., 85% = 0.85). So as the vehicle falls into the water, at 85% vehicle height (seemingly the default for road vehicles) it will stop sinking to float for a moment before it sinks (boats excluded). (D) nPercentSubmergedĪ percentage of vehicle height in the water before vehicle "floats". 0.01 - 0.99 will reduce wind resistance 1.01 - 1.99 will increase wind resistance. 1.0 means that the game will use what it has already calculated.

As with other parameters, the value is a multiplier, meaning it takes what the game has calculated for wind resistance and multiplies it against this number. This value describes the wind resistance of a vehicle. Only used when the vehicle collides with another vehicle or non-static object.

This is the weight of the vehicle in kilograms. By default, the vehicle identifier consists of uppercase letters and numbers (TURISMO, E109, etc.) (B) fMass Value: Any text string no more than 14 characters. This is used by the vehicles.ide file to identify the handling line of the vehicle. These seven values represent the vehicle's physical proportions within the game: \common\data and can be edited with any text editor (after removing the read-only attribute). Handling.dat file in GTA IV, like in previous versions of the game, controls the physics and animations of vehicles in-game.
